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The Bridge of D'Arnath

an epic fantasy series by Carol Berg

Guardians of the Keep People, Places, and Pronunciations

People
Places
Language and Culture Glossary

People

  Dulce
Baglos:   (BAH glowss) a volatile, emotional chef, linked to D'Natheil as Guide when the Prince was sent to the mundane world to prevent the closing of the Gates and fall of the Bridge;
Baltar:   (BALL tar) a young Dulcť who died when sent onto the Bridge with D'Natheil in the ill-fated attempt at a crossing when the Prince was twelve;
Bareil:   (bah RILE) Dassine's linked Guide for thirty years;

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  Dar'Nethi
Aiessa:   (eye EHSS ah) one of the Preceptor Gar'Dena's three daughters;
Aimee:   (AIM ee) a blind girl; the Preceptor Gar'Dena's youngest daughter;
Arielle:   (AIR ee ell) one of the Preceptor Gar'Dena's three daughters;
Ce'Aret:   (say ah REHT) a sharp-tongued Balancer, one of the Dar'Nethi Preceptors;
Christophe:   Karon's younger brother, destined to follow Mandille as ruler of the city of Avonar in Valleor;
D'Arnath:   (d ARE nath) the legendary king who built the Bridge;
D'Marte:   (d MAR tay) D'Natheil's father, deceased Prince of Avonar;
Dar'Nethi:   (dar NETH ee) a race of sorcerers;
Dassine:   (dah SEEN) a Dar'Nethi sorcerer and Healer;
D'Natheil:   (d nath EEL) the last Heir of D'Arnath and Prince of Avonar;
D'Seto:   (d SAY toe) D'Natheil's admired older brother, a deceased Prince of Avonar;
Exeget:   (EX eh jet) the head of the Preceptorate;
Gar'Dena:   (gahr DAY nya) a Gem Worker, one of the Preceptors;
J'Ettanne:   (zheh TAHN) cousin of D'Arnath and the first leader of the Dar'Nethi Exiles; his name came to be synonymous with them;
Karon:   (CARE on) a Healer, archeologist, and historian born in the mundane world;
Kellea:   (kell A uh) a young herbalist and Finder;
Madyalar:   an Herbalist, one of the Preceptors ;
Mandille:   (mahn DEEL) the last lord of Avonar in Valleor; Karon's father;
Sefaro:   once a Speaker; now a slave in Zhev'Na;
Ustele:   a Historian, one of the Preceptors ;
Xeno:   a slave in Zhev'Na; Gerick's hand combat instructor;
V'Saro:   (v SAH row) a swordmaster, an instructor of swordfighting;
Y'Staro:   (ee SAH row) a Preceptor;

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  People of the Four Realms
Aeren:   (AIR ehn) Seri's initial name for D'Natheil;
Darzid:   (DAHR zihd) a captain of the Leiran guard; Duke Tomasís aide
Evard:   (EH vard) Duke of Doncastre who succeeds Gevron as King of Leire;
Gerick:   (GEH rick) Seri's nephew;
Giorge:   (jee OAR gay) chief steward of the Comigor estate;
Graeme Rowan:   the sheriff of Dunfarrie;
Lady Verally:   (VARE ill ee) Philomena's maiden aunt;
Lucy:   Gerick's nurse;
Maddy:   a mute serving sister who nurses Seri through her imprisonment and the birth of her child ;
Martin, Earl of Gault:   a Leiran noble, cousin of Seri's mother;
Nellia:   (NEHL lee ah) housekeeper at Comigor castle;
Paulo:   an illiterate stable boy from Dunfarrie;
Philomena:   Duchess of Comigor, Tomas's wife, Seri's sister-in-law;
Ren Wesley:   (rehn WEHS lee) a Leiran physician;
Seri:   (SEH ree) a Leiran noblewoman;
Tennice:   (ten EESE) middle son of a Leiran baron and the Earl of Gault's chief counselor;
Tomas:   Seriís brother, Duke of Comigor and King Evard's sword champion;

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  Zhid and Others of Zhev'Na
Notole:   (no TOLE eh) a Dar'Nethi sorceress; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
Parven:   (PAR vehn) a Dar'Nethi sorcerer; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
Ziddari:   (zih DAHR ee) a Dar'Nethi sorcerer; one of the three immortal Dar'Nethi who caused the catastrophe that destroyed most of Gondai;
 
Calador:   (CAL a door) Gerick's Zhid swordmaster;
Cinnegar:   (SIN eh gar) a Zhid slavekeeper ;
Comus:   (COMB us) a Zhid warrior;
Dia:   (DEE ah) a Drudge sewing woman in Zhev'Na;
Eda:   (A dah) Seri's false name;
Drak:   (drack) Gerick's Zhid swordmaster ;
Fengara:   (fen GAH rah) Gerick's Zhid riding instructor;
Gensei Kovrack:   (JEHN sigh COVE rack) a Zhid general who instructs Gerick in the art of command;
Gensei Senat:   (JEHN sigh SEHN at) a Zhid general;
Gernald:   (GER nald) a Zhid slavemaster ;
Gorag:   (GORE ag) a Zhid surgeon;
Harres:   (HAIR ees) Gerick's Zhid hand combat instructor ;
Kargetha:   (car GAY thah) Zhid woman in charge of the sewing women in Zhev'Na ;
Lak:   (lack) a young Zhid warrior under Gerick's command;
Mellador:   (MEHL a door) a Zhid surgeon;
Murn:   Gerick's Zhid riding instructor;
Vruskot:   (VRUHS kot) a Zhid warrior;
Wargreve Damon:   (WAR grieve DAY mohn) a brilliant young Zhid fighter;
Zigget/Firebreather:   (ZIG get) Gerick's wild horse;
Zoe:   (ZOE EE) a Drudge sewing woman in Zhev'Na;

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  Others
Annadis the Swordsman:   (ah NAH diss) the Leiran god of fire and earth and sunlight, who rules the world with his twin brother Jerrat;
Jerrat the Navigator:   (JEH raht) Leiran god of ocean, stars, moon, and storm, who rules the world with his twin brother Annadis;
Vasrin (Vasrin Shaper, Vasrin Creator):   (VAHZ rihn) the deity of the Dar'Nethi and Dulce' who manifests as both male and female, who created and shaped the universe (see the legend of Vasrin of the Two Faces);

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Places

Avonar:   two cities of the same name; one a ruined city in the human world in the country of Valleor; the other the royal city of Gondai;
Calle Rein:   the Lion's Grotto; an abandoned portal between the two worlds at the edge of the Wastes;
Ce Uroth: (SAY you WROTH) :   "the barrens"; the Zhid name for the wasteland left by the Catastrophe; translated by the Zhid to mean "the Barrens" and by the Dar'Nethi to mean "the Wastes";
Comigor Keep:   (COHM ih GORE) a castle fortress north of Montevial; Seri and Tomas's birthplace;
Dorian Wall, the:   the highest mountain range in the Four Realms, stretches through southwestern Leire across southern Valleor;
Dunfarrie:   a riverfront village in west central Leire;
Four Realms, the:   Iskeran, Kerotea, Leire, and Valleor; the "civilized world" of humans, dominated by Leire;;
Gondai:   (GONE die) the world of the Dar'Nethi;
Gray House, the:   Gerick's residence in Zhev'Na;
Iskeran:   (IHSS kare ahn);
Kerotea:   (keh ROW tee ah) a mountain kingdom;
Leire:   (lay EAR) the foremost of the Four Realms, a powerful, militaristic society, governed by an autocratic king and a council of nobles;
Montevial:   (MON teh vee ALL) the capital city of Leire; residence of the King of Leire;
Pools of Laennara:   seven pools in a series of caverns outside of Avonar; used by the Dar'Nethi in rites of purification to restore balance to the mind;
Sen Ystar:   (sehn ee STAR) a village in the Vales of Eidolon;
University, the:   the cultural heart and citadel of learning in the Four Realms;
Vales of Eidolon:   contiguous, beautiful mountain valleys in Gondai, the last living lands protected by the royal city of Avonar;
Valleor:   (VAL ee oar) a cultured, genteel realm, brought under the heel of Leire when Seri was a young girl;
Vanesta:   the former royal city of Valleor;
Verdillon:   a country estate in Valleor, outside of the city of Yurevan, owned by Professor Ferrante;
Wastes:   the ruined kingdoms of Gondai, now desert;
Windham:   Martin, Earl of Gault's country estate north of Montevial;
Yurevan:   (YOU reh VAHN) Vallorean city where the University is located;
Zhev'Na:   (zhev NAH) the fortress of the Lords Notole, Parven, and Ziddari in the heart of Ce Uroth;

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Language and Culture Glossary

agrina:   (ah GREE nah) a powdered herb used to enhance the effects of an enchantment on a subject
Breach, the:   a chasm of chaos and corruption that separates the human world and Gondai;
Catastrophe, the:   the calamitous event of uncontrolled sorcery that devastated the world of Gondai;
cavet:   (CAH vet) thick, strong, sweet tea drunk by the Zhid
ceína davonet:   (say NAH dah voe NAY) "all honor to you" (Dar'Nethi) formal greeting for royalty;
cennethar :   (SEN eth are) a substance that removes muscle control
commard :   (coe MAHRD) a plaza or marketplace
darupe :   (dah ROOP) a plum-like fruit;
detan detu:   (day TAHN day TWO) "attend my command" (Dar'Nethi) the command to trigger the knowledge of the Dulce' madrisse';
detan eto:   (day TAHN eh TOE) "I obey your command" (Dar'Nethi); the formal response of a madrisse' after completing the request of his madrisson;
Drudge:   descendants of humans who wandered into Gondai in the days before the Catastrophe; bred for ignorance and submissiveness, and forced into lives of drudgery;
Dulce':   (DOOL say) a race who have extraordinary power of memory, but limited capacity to use it;
gensei:   (JEN sigh) a Zhid general;
wargreve:   (WAR grieve) a Zhid officer;
gire':   (GEE ray) (GEAR ray) "heir" (Dar'Nethi); Gire' D'Arnath:   Heir of D'Arnath;
giro:   (GEE roe) "lord" (Dar'Nethi);
jack:   dried meat;
j'den encour:   (zha DEN ahn COOR) "heal swiftly" (Dar'Nethi);
j'edai en j'sameil:   (zhe DIE ehn zhe sahm EEL) "to life and beauty everlasting" (Dar'Nethi); a Dar'Nethi feasting wish;
kantalo tassaye:   "Softly I touch thee"; words spoken to begin the madris rite;
kibazzi :   a rat-like creature, native to the Wastes;
lignial cards:   a set of cards representing the hundred DaríNethi talents, used to trace lines of magical talent through a family;
Long Night:   the winter solstice (Leire);
L'Tiere:   (ell tee AIR eh) the "Following Life", the Dar'Nethi concept of the afterlife;
madris:   (mah DRIS) the rite by which a Dulce' is linked to a Dar'Nethi so that the DaríNethi can compel and use the Dulceís power of memory;
madrisse':   (mah dris SAY) the Dulce' partner who is linked to a Dar'Nethi so that the Dar'Nethi can compel and use the Dulce''s power of memory;
madrisson:   (mah dris OWN) the Dar'Nethi partner who is linked to a Dulce' by the rite of the madris;
manglyth:   (MANG glyth) a potion that allows examination of a subjectís mind, compelling them to answer truthfully any question put to them; the deep red liquid of the core potion can burn the membranes of mouth and throat, and damage the stomach lining unless suspended in its thick, sweet gel-like coating;
monpassai :   palace
mundane:   human/s; non-magical residents of the human world;
oculus :   a ring of brass, used by the Lords of Zhev'Na to focus and enhance magical power;
Preceptors, the Preceptorate:   the counselors of the Heir of D'Arnath in all matters relating to sorcery and the succession;
regire' :   (plural s'regire') king
regira :   queen
saffria :   (sah FREE ah) a fermented fruit drink, popularly served hot in Gondai;
Seille:   (say EEL) the Leiran winter celebration from the night of the solstice until the dawn of the new year, in legend the season that Arot, wounded and despairing from his long battles with the beasts of earth and sky, took shelter with humans and was fed and entertained, and so regained his strength and courage;
sheriff:   a local law enforcement official charged with the special duty to hunt down and capture sorcerers;
silestia :   (sih LESS chee ah) the oil extracted from a rare white flower in the Vales of Eidolon, used to anoint the Heirs of D'Arnath in the rite that unleashes their power over the Bridge;
sonquey :   a Dar'Nethi strategy game played with small red and green tiles and silver bars
S'Regire' Monpassai d'Gondai:   the Palace of the Kings of Gondai;
tassaye:   (tah sigh YAY) "softly" (Dar'Nethi);
teca gire':   (TAY kah GEE ray) next heir;
yn:   (IN) "son of"; Dar'Nethi patronymic eg. Radele yn Men'Thor, Radele son of Men'Thor;
Verges, the:   the boundary between this world and L'Tiere; theoretically souls can be returned to life as long as they have not crossed this barrier
Worship:   the Drudge name for a Zhid;
Zhid:   (zhihd) Dar'Nethi whose souls have been corrupted and stolen by the Lords of Zhev'Na;

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