The Lighthouse Duet
Flesh and Spirit
Breath and Bone

People, Places, and Pronunciations

Glossary
Danae Terminology
People
Cartamandua Purebloods
Other Purebloods
Caedmon's Heirs
Minor Nobles and Their Servants
Monks and Clergy
Harrowers
The Long-lived
Gods and Goddesses
Others
Places

Flesh and Spirit

Breath and Bone

Glossary

aingerou:   (INE gah roo) small clay statues of local gods and spirits, set everywhere
ancieno:   pureblood honorific for an elder male relative;
archon:   the Dané named to interpret the Law of the Everlasting;
bent, the:   the talent for magic inborn as a result of Aurellian bloodlines;
calefactory:   warming room; a monastic room open to the outdoors with a great hearth kept lit during winter months so the monks can warm themselves;
calyx:   a votive vessel of clay, wood, or metal;
Canon, the:   the grand living pattern of the world to which, ideally, every natural object and living creature is connected; aka, the Great Dance;
Cartamandua seal, the:   a gryphon with a rolled map in its claws;
citré/citrae:   copper coin;
colineal:   of two joined pureblood lines – such as the colineal surname of Cartamandua-Celestine;
dorter:   monastic dormitory;
doulon:   a highly addictive spell that transforms pain to pleasure;the deeper the addiction, the more pain required to trigger the spell's release;
doulon paste:   an odorless goo made from crushed, blood-spelled nivat seeds;
domé/doma:   pureblood honorific for an unrelated male/female superior;
ephrain:   fragrant oil used for votive gifts and anointing kings and bishops;
eqastré/eqastra:   pureblood honorific for an unrelated male/female equal in rank;
Everlasting, the:   as in, the Law of the Everlasting; the Danae concept of the entirety of nature - land, ocean, sky, beasts and sentient creatures, and the life and spirit that propels them through the turning of the seasons;
fiché:   line drawing map to scale;
gatzé/gatzi:   demon/demons;
grav:   landed Moriangi title from before the Aurellian conquest;
grousherre:   non-scale pictorial map;
Hours, the:   derived from the monastic tradition of regular prayer and readings; the number and names evolved throughout the centuries; at Gillarine the following were observed:
Matins: the day's beginning at midnight;
Lauds: 3am;
Prime: the dawn Hour; approximately 6am;
Terce: midmorn (three hours after dawn); 9am;
Sext: noontide (six hours after dawn);
Nones: (ninth hour after dawn); 3pm;
Vespers: evening prayers; 5pm;
Compline: night prayers before retiring at day's end; 7-8pm;
inflation spell:   an illusion spell that derives its general shape and appearance from a physical object;
jackleg:   trickster;
jaque (jack):   thick, padded military tunic;
jupe:   connive;
lavatorium:   monastic room with channeled water for washing;
luné/lunae:   silver coin; worth forty citrae;
mage:   a magic-worker who is not a registered pureblood Aurellian, but has passed strenuous testing, encompassing skill with spell-making acquired through work and study;
mappa mundi:   map of the world;
mardane:   landed title granted since the Aurellian conquest;
nivat:   a plant whose aromatic seeds are used for seasoning and in spell making, particularly in the doulon;
obscuré:   concealment spells, such as those that would mask one's footsteps or evade pursuers;
sanguiera, orongia, vazte, kevrana::   "bleed suffer, die, purify"; the mantra of the Harrowers;
patronn/matronn, capatronn/camatronn:   pureblood formal address for father/mother, grandfather/grandmother;
perficiimus:   the Aurellian word for "we have finished"; used to signal the end of prayer or rite;
plebeiu:   pureblood honorific for the lowest-ranking male or female;
pocardon:   little city;
portolan:   nautical map of a seacoast;
practor:   a common priest;
pureblood:   descendants of Aurellian families whose blood is certified as "unmixed" with any other racial group; purebloods have extensive talent for magic;
Pureblood Registry, the:   the administrative body that oversees pureblood contracts, marriages, childbearing, and discipline;
quatté/quattae:   measure of distance; length of a man's knucklebone; a "quat" for short;
quercé/quercae:   sixteen quattae;
quellé/quellae:   sixteen hundred quercae;
recondeur:   a pureblood who has violated pureblood discipline - the marriage, breeding, or fugitive laws, or his bound service as stipulated in a contract;
refectory:   monastic dining room;
saccheria:   joint-fever; a chronic/recurrent illness which can cripple joints, mottle and swell skin, cause coughs and fevers; only the most resilient sufferers survive past 20;
Saldon:   the autumnal equinox;
Scourge, the:   the poisoning of Danae sianous by a violent death;
sentinel:   a Dané posted on the borders of Aeginea to warn of human contact and unusual occurrences in the area;
serena:   pureblood honorific for an elder female relative;serena pauli is used for a younger female;
Sinduri Council:   the high priests and priestesses of the elder gods;
Sinduré/Sinduria:   a high priest/priestess of the elder gods;
solé/solae:   gold coin; worth 400 lunae;
solicale:   sunburst symbol of Iero's triumph over death; used in mosaics and pendants, wall decor, etc.
sonnivar:   an Evanori mountain horn, twelve feet long with a hook at the end;
sop-house:   cheap bathhouse where one can get ale, a tin tub, and a woman or boy for an hour;
slavey:   Navron colloquialism for a villein or bonded worker; essentially a slave, who earns nothing but his sustenance from his master;
syfling:   a soft spread made from cheese or fruit;
teneamus:   the Aurellian word for "we preserve"; the code word of the lighthouse cabal; teneo means "I preserve";
thane:   landed Evanori title from before the Aurellian conquest;
twink:   colloquialism for fooling someone;
vyrsté:   an idiot or malformed child caused from inbreeding; used as an insult among purebloods;
ysomar:   acrid-smelling oil used to anoint the sick and dying;
warlord:   the warrior head of an Evanori clan; addressed as thane;
warmoot:   a formal convocation of Evanori warlords by the Duc of Evanore;
word trigger:   an enspelled word that links two people, at least one of whom is a sorcerer, and can be heard at any time or distance;
  

TOP

Danae Terminology

allavé:   (ah LAH vay) the position of completion of a Danae kiran; one knee bent; the opposite leg stretched, aligned straight with the back, toe pointed, arms curved and fingertips resting lightly on the forehead;
askon geraitz:   (ah SKON GEH rights) "sleep with rich dreaming and rise with renewed life" – Danae farewell for those who are entering their sleep season;
envisia seru:    (ehn VIZ ee ah SEH roo) "The sight of you delights my eye"; formal greeting to a Dané;
eppire:   (eh PYRE) Danae dance move - a spin on one foot like a pirouette;
gard:   a cohesive design of magical light on a Dané's body;
facial gard:   markings that signify Danae maturity and independence;
mating gard:   Danae markings on breasts (female) and genitals (male and female) that signify sexual maturity;
separation gard:   Danae markings on arms and legs which signify a separation from parents and invoke community responsibility for the young Dané's welfare;
walking gard:   Danae skin markings on torso (male) and back (male and female); signify a level of independence and familiarity with the natural world;
gyre :    (jyre) the complete rotation of the four seasons; used among the Danae as a metaphor signifying completion;
initiate:    a Dané who has passed the third remasti and is completing dance training, awaiting admission to the Canon;
jeque:    (ZHEH kay) Danae dance move - a simple straight-legged leap;
kiran/kirani:    (KEER ahn) a pattern/patterns of dance steps designed to bind a Dané's passion and understanding to the natural world in order to evoke a very particular magic;
kiran-hai:    (KEER ahn HIGH) the natural entity – eg. tree, rock, field, watercourse – that is the particular object of a Dané's kiran;
nestling:   a Dané who has not passed the first remasti, yet dwelling in the parents' sianou;
remasti:   the four stages of Danae bodily development - separation, exploration, regeneration, maturity ;
round:    a dance interval in the Canon, involving specific order, customs, and dancers, for example
Round of Greeting
Round of Celebration
Round of the Chosen
<a particular honored Dané>'s Round (could be several)
Round of the Passing Season
Archon's Round
Round of the Sianous
Round of Gathering
Round of Season's Change
stripling:   a young Dané who has completed the years of exploration and the second remasti, and is now focused on dance training and the shaping of kirani;
tendé:   (TEN day) a vayar's pupil;
vayar:   a dance tutor and formal mentor, usually a male Dané's uncle or a female Dané's aunt;
wanderkin:   a young Dané who has completed the first remasti, the separation from parents, and is exploring the natural world under the protection of the whole community;
  
Danae terms of kinship:
argai: living eldest of a family line
jongai: son; sengai: daughter;
sagai: father; elagai: mother;
ajongai: brother; asengai: sister;
resagai: uncle (father's brother); relagai: uncle (mother's brother);
ansagai: aunt (father's sister); alagai: aunt (mother's sister);
rejongai: nephew; resengai: niece;
ongai/engai: unknown male/female;
  
  

TOP

People

  The Cartamandua Purebloods
Magnus Valentia de Cartamandua-Celestine (Valen):   (VAY lehn-cart ah MAHN due ah-SELL est een) a soldier of fortune and ne'er-do-well; third of five children of Claudio and Josefina Cartamandua-Celestine;
Janus de Cartamandua-Magistoria:   (JAHN us) a pureblood cartographer of Palinur;
Claudio de Cartamandua-Celestine:   Janus's son, also a cartographer;
Josefina Cartamandua-Celestine:   Claudio's wife, a diviner;
Maximus Goratia Cartamandua-Celestine (Max):   Claudio and Josefina's eldest son, now a cartographer;
Thalassa Minora Cartamandua-Celestine (Lassa):   (thah LAHS sah) Claudio and Josefina's elder daughter; a diviner and High Priestess of the goddess Samele, and member of the Sinduri Council;
Petronilla Terrae and Phoebia Terrae de Cartamandua-Celestine (Nilla and Bia):   twin sisters younger than Valen; one a diviner, one a cartographer;
  

TOP

  Other Purebloods
Caphur:   (KAPH uhr) a low-ranking employee of the Pureblood Registry;
Eqastre Scrutari-Consil:   (eh KAHS trey screw TAR ee-kohn SEEL) a pureblood contracted to the Hierarch of Ardra;
Lirene de Armine-Visori:   (leer RAIN) Osriel's pureblood mother; Eodward's mistress;
Sestius de Rhom-Magistoria:   (SESS tee us day ROAM maj iss STORE ee ah) a pureblood administrator who works for the Registry;
Silos:   (SEE loes) Thalassa's pureblood bodyguard and confidant;
  

TOP

  Caedmon's Heirs
Caedmon:   (KAYD mon) (deceased) King of Ardra, an idealist who united the provinces Morian and Evanore with his own prosperous Ardra, calling his new kingdom Navronne; a man of reason and faith, he proclaimed the Writ of Balance, which legitimized both the new Karish faith and the Sinduri; ultimately fell to the Aurellian invasion;
Eodward:   (YODE ward) (deceased) Caedmon's heir, who drove out the remnants of the failing Aurellian conquerors and had a long and glorious reign; legend names Eodward as Caedmon's youngest son, sent as an infant to be fostered in the realm of angels for 147 years;
Bayard:   (BAY ard) Duc of Morian; Prince of Navronne; son of Eodward and a Moriangi commoner; also called the Smith for his bullish appearance and rude manner;
Perryn:   (PEAR in) Duc of Ardra; Prince of Navronne; son of Eodward and an Ardran noblewoman;
Osriel:   (OZ ree ell) Duc of Evanore; Prince of Navronne; son of Eodward and a pureblood mistress; also called Osriel the Bastard, or just the Bastard;
  

TOP

  Minor Nobles and Their Servants
Boedec:   an Evanori warlord, loyal to Osriel, charged with the defense of Renna;
Corin:   (CORE in) Stearc's squire;
Elene: (ell LANE) Stearc's daughter and heir;:  
Gram:   (gram) Stearc's secretary;
Melkire:   (MELL kear) an Evanori knight who serves Voushanti;
Philo:   (FIE low) an Evanori knight who serves Voushanti;
Saverian:   (sah VEHR ree an) a physician and mixed-blood mage (half pureblood, half Evanori);
Stearc:   (stark) Thane of Erasku, a holding in Evanore very near the Ardran border;
Voushanti:   (voo SHAN tee) a minor noble and Prince Osriel's bodyguard;
Zurina:   an elderly, but still fierce, Evanori thanea, loyal to Osriel;
  

TOP

  Monks and Clergy
Abelard:   (AB beh lard) the eldest monk at Gillarine;
Angnecy:   (AHNG nessy) a former Hierarch of Ardra; one of the men responsible for locating young Eodward and persuading him to take the throne of Navronne;
Anselm:   a lay brother who assists in the Infirmary;
Cadeus:   (CAD ee us) the abbey porter, in charge of the gates and visitors;
Eligius:   (ell LEE jus) the Hierarch of Ardra, the highest-ranking Karish clergyman in Navronne;
Fidelio:   a monk, copyist and tutor;
Gerard:   a fourteen-year-old aspirant;
Gildas de Pontia:   (GILL dahss) a scholarly monk;
Horach:   (HORE ahk) a newly vowed novice found murdered in the cloisters;
Horatio:   Gillarine's carpenter;
Jerome:   Gillarine's Refectorian, in charge of the kitchens;
Jullian:   (JEWL ee an) an aspirant of Gillarine; a student intending to take vows when he is old enough;
Luviar de Savilia:   (lew vee ARE) the Abbot of Gillarine;
Nemesio:   (neh MEH zee oh) the Prior of Gillarine;
Nunius:   (NOON ee us) an elderly monk
Picus:   (PIE cuss) a monk and warrior, sent with Eodward into fostering to be the child's tutor
Robierre:   (robe ee ERR) the Infirmarian at Gillarine Abbey;
Sebastian:   Dean of Novices and mentor of the youthful aspirants at Gillarine Abbey;
Tobrecan:   (TOE breh kahn) a high priest of the elder gods, member of the Sinduri Council, who with Hierarch Angnecy, brought Eodward to Navronne;
Victor:   Gillarine's Chancellor; scholarly monk in charge of the library and scriptorium; a confidant of Abbot Luviar;
  

TOP

  The Long-lived
Aniiele:   (ahn YELL lay) guardian of Graver's Meadow;
Clyste:   (KLISS tay) Stian's daughter, guardian of the Well;
Kol:   Stian's son and Eodward's friend, foster brother, and hunting partner; guardian of the Western Sea; his facial gard is a dragon;
Llio:   (leo) a long-dead halfbreed, once guardian of the Plain;
Moth:   guardian of the fens of the Kay; a Sentinal, who patrols the intersections of Aeginea and the human realms; her facial gard is a lizard;
Nysse:   (NIH say) Tuari's consort;
Ronila:   (roan EEL ah) a Danae halfbreed girl, educated by Picus;
Stian:   (STEE ahn) Eodward's foster father; once archon of the Danae; guardian of the Mountain; his facial gard is a feral cat;
Thokki:   (THOE key) guardian of the Hazel Meadow; her facial gard is a butterfly;
Tuari:   (two ARE ee) archon of the Danae;
Ulfin:   (UHL fin) a Danae initiate;
Vento:   (VENT oh) father of Llio and Tuari;
  

TOP

  Harrowers
Edane Radulf:   (EH dane-RAH dulf) needle-chinned member of Sila Diaglou's inner circle;
Falderrene:   (fall der AIN) a henchman of Sila Diaglou with oiled curls and a malformed ear;
Grav Hurd:   Moriangi noble who trains Sila Diaglou's legions;
Jakome:   (JAH come) one of Sila Diaglou's flunkies;
Malena:   (mah LAY nah) a doe-eyed young woman who figures in Sila Diaglou's plans for the future;
Morgaut:   (MORE got) dog-faced member of Sila Diaglou's inner circle;
Sila Diaglou:   (SEE lah-dee AH gloo) former priestess of Arossa; priestess of the Gehoum and leader of the Harrowers;
  

TOP

  Gods and Goddesses
Adversary, the:   the Evil One; the Karish name for Magrog;
Arrosa:   daughter of Samele and a mortal man Ariesto; Kemen sent Ariesto to Samele as a gift of love;
Dané/Danae:   the mythical guardians brought forth by Kemen Sky Lord and Mother Samele to protect and nourish the earth;
Deunor:   elder god who gave fire to the earth; son of Kemen and a Dané;
Erdru:   elder god of grape and harvest; son of Samele and a Dané;
Iero:   the "One God" of the Karish;
Karus:   prophet from Estigure who initiated the worship of the one god Iero;
Kemen Skylord:   the son of Light and Darkness who became the elder god of Sky and Storm;
Magrog the Tormentor:   the incestuous child of Kemen and Samele who became Lord of the Underworld;
Nemelez:   the Queen of the Underworld, once a mortal woman;
Samele:   Mother Samele, the daughter of Light and Darkness who became the elder goddess of Earth and Moon;

TOP

  Others
Adrianne:   smith's daughter and party girl in Elanus;
Boreas:   (BORE ee ahss) a former pikeman in Prince Perryn's legion;, Valen's comrade-in-arms;
Calyna:   (call EE nah) human woman who supposedly mated with a Dané;
Gorb:   a seedsman of Elanus;
Kellna:   Boreas's mistress;
Lukas:   (LOO kass) a non-pureblood valet employed by the Pureblood Registry;
Tigg:   a procurer;
Vocaachus and Aerno:   famous Aurellian playwrites;
  

TOP

Places

Navronne:   (nah VROWN) a once-prosperous, cultured kingdom; invaders from the Aurellian empire called Navronne the heart of the world because their magic was so strong there; Navronne's symbol is a trilliot - a three-petaled white lily, symbolizing its three regions first united by the great king, Caedmon:
Morian:   (MORE ee ahn) : the northern coastline and plains, also called "the river country" because of its network of wide rivers; Morian hosts Navonne's ports, most of its trading cities, and its mining regions; properous and diverse, it is beset by storms, floods, and Hansker raiders from across the Caurean Sea;
Ardra:   (ARE drah)the fruitful heart; a land of gentle hills, abundant sunlight, agriculture, especially Navronne's prized vineyards;
Evanore:   (EH vahn oar) the forested and mountainous regions in the south and west, the barriers to invasion and refugees; Evanore is populated by rugged, independent people led by powerful warlords who live in the mountains and forest; Evanore was never conquered by the Aurellian invasion;
  
Aeginea:   (ahj in NAY ah) the mythical home country of the Danae; in, but not of, Navronne; inaccessible to humankind;
Aesol Mount:   (A zol) a prominent peak in far southwestern Evanore
Angor Nav:   (AHN gore NAHV) Evanore's mightiest fortress and the seat of the Duc, its chief warlord;
Aponavi:   (ah pone AH vee) painted clansmen who live in the wild lands west of Navronne; they herd goats, craft rugs, and take heads for sport;
Aurellia:   (or ELL ee ah) a distant city-state that gave its name to the great southern empire that occupied Navronne for almost two centuries;
Avenus:   (AH vehn us) city in the rugged eastern part of Ardra; quarries there;
Caedmon's Bridge:   (KAYD mon) crosses a deep river gorge between Ardra and Evanore;
Cymra:   (SIM rah) cliff-side sea fortresses of tin-miners on the great western sea, beyond the Aponavi wild lands;
Dashon Ra:   (DA shone RAH) a long-exhausted open pit gold mine behind the Evanori fortress at Renna;
Evaldamon:   (EH vahl day mon) a stretch of the western seacoast beyond Navronne;
Elanus:   (ELL ahn us) a dying town of iron smelters near in the boglands of southern Ardra;
Estigure:   (ESS tih gure) far desert kingdom, home of Karus, the divine prophet of the One God Iero;
Fortress Groult:   (grow-lt) castle overlooking Caedmon's Bridge;
Fortress Torvo:   (TORE voe) a half-ruined castle now surrounded by the royal city of Palinur;
Gillarine Abbey:   (GILL ah reen) an abbey built by King Eodward in southern Ardra and chartered to give sanctuary to wanderers; built to shelter more than two hundred, it houses fifty-three monks and lay brothers at the time of Valen's arrival;
Hansk:   (hahnsk) island kingdom across the Caurean Sea, home of the raiders who harass the northern seacoast;
Magora Syne:   (ma GORE ah-sign) "Grand Window"; the most remote of the Duc of Evanore's three fortresses;
Palinur:   (PAH lih nure) once the seat of Caedmon, King of Ardra; when he united the provinces of Morian and Evanore with his own, it became Navronne's capital;
Pontia:   (PONCH ee ah) an Ardran town known for its intellectual life;
Pyrrha:   (PYRE ah) the land of volcanoes; an ancient country once renowned for art and philosophy;
Renna:   (REN nah) the Duc of Evanore's favored fortress;
Renna Syne:   (REN nah-sign) "the window house", the gracious residence built for King Eodward's pureblood mistress at Renna;
Riie Doloure:   (REE-dole OOR a) Street of Mourning – location of Fortress Torvo;named for the fortress's ill reputation;
Stathero:   (stah THER oh) a rock on Aesol Mount;
Syanar:   (SIGH ah nahr) a distant kingdom known for its silks;
Wroling:   (rolling) town in southwestern Ardra; Wroling Wood is an outrider of Evanore;
Yaronal:   (YAH row nal) wide river that is the western boundary of Navronne;

TOP


Back to the Lighthouse Duet

Home

Copyright © Carol Berg, 2007


Eos Development

7048