The Taralon Antiques Roadshow

Irena Kuo Entries
1. BELLYCHAIN OF MAHANNA: Centuries ago in a Southern Freeport where it was hotter and people wore thinner clothes and midriffs, it was fashionable to get your navel pierced.

Jewelry was common and so the navel ring became popular, especially with a chain attached to it that went around the waist -- a bellychain. After awhile they came out with enchanted bellychains with the actual spell on the chain, and the ring acting like an anchor/lock for a portal to a pocket dimensional plane where you could store small stuff.

Portal/dimensional technology became very sophisticated, better protected portals, better portal detecting devices and access to bigger dimensions. Dimensional pickpockets and murderers that cut their victims in half (some people didn't understand the intricacies of the spell: The portal isn't actually in your stomach, just the lock of the portal) and such became common.

After time, wars, and changes in history portal spells were lost and only one bellychain has survived. Made by a forgotten wizard and named after the last city where it was last seen, the chain was the most powerful of its type. Its dimension is infinite as far as was known, it was virtually undetectable and better yet, it could store magical objects without the magic of the portal and the object conflicting. Some even say that living things could be stored in it.



2. THIK'S SWORDBREAKER: Thik was a freelance mercenary who specialized in fighting against magic intensive countries, armies and rogue wizards. This swordbreaker has a leather fitted hilt with an uncommonly long and thick blade. Thus, the grooves in the blade to catch swords and other blades were longer and tines on the blade were extra sharp, often seen tipped with some sort of glow.

Not only does it break swords like normal swordbreakers, but spells connected to the weaponry as well. It can also break other spells too, although exactly how Thik did this is unknown. Wizards and holy men especially disliked him and this weapon, as that with the Swordbreaker could break even the most powerful of spells in wizardly and godly items alike.



3. FENKUN'S BRAZIER: Fenkun was a scholarly wizard, more interested in knowledge than in direct power. During the height of his career he constructed a small iron brazier that would spy on the Gods. It would zoom in on the nearest presence of a god, with the signal especially clear near temples -- if not then the signal's apt to get confused and you could be listening in to any god's conversations.

You put fuel in it, anything that can burn (anything, leaves, hair, rugs, dirt) and it produces a dizzying, sweet-smelling smoke that will make your ears buzz and vision haze and you'll experience an inkling of what the god or gods portend or will. Skeptics of the Brazier are legion, and maintain that the Brazier generates smoke and drug-induced visions, which is why how the Brazier actually spies on the Gods is unknown (listening to conversations, reading minds, seeing what they're doing?).

But there are enough "prophets" and virgin maids or what have you that have correctly predicted large disasters or omens and god sightings to give the Brazier credibility. Thus, the Brazier has been owned by many temples, often changing hands in religious wars, though at the present time it's lost.



4. CAPTAIN'S COLLAR: Collars were developed long ago in a distant land out of a need for communication. They allow the wearers on the collar to communicate directly with another person's mind and allow that person to respond if the collar wearer wills it.

However, the other person has to give their express permission on their own free will to the collar and the owner/wearer of the collar to allow the magical pathway between their mind and the collar. The spell on the collars just establishes a communication link; it canít break into people's minds. The collar is worn around the neck for safety and practical reasons, and can shrink or expand to fit anyone's neck. If another person dons the collar, the magical pathways to all the previous sworn minds are blocked, though not erased because the previous owner can still wear and use it.

These collars are limited depending on the power of the spell and the wizard who made it. Mostly they are limited in distance, having a range of a couple of miles, and in how many minds can be linked to it at a time, which also depends on the person who wears the collar. It takes a strong mind to communicate and handle so many minds.

Collars were popular in many professions: sea captains could communicate directly with their crew wherever they were, in any sort of emergency, pilgrimages or merchant caravans could be much better organized.

The Captain's Collar was the ultimate magic collar with unlimited range and able to handle much more minds. A simple gold circlet, the Captain's Collar can even link minds other than humans, animals, other species, etc. Many officials and historical figures used the Captain's Collar, such as generals to control their armies and communicate directly with people in the field and commanding officers. Kings used it to talk to their ambassadors and advisors from anywhere and anytime. The scope of the Captain's Collar was unfathomable, some wondered at the range and stability of the Captain's Collar, how many mental pathways could it actually hold, and for how long?

It's even rumored that the pathways to past minds are set forever, even after death. Many wizards have often theorized about the consequences of breaching the barrier that block the pathways to other users, pathways to minds that died long ago. Collars were made in a time when magic was much more common and accessible to the common man, now only the legend of the Captain's Collar remains.