Lois H. Gresh
Author



 

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   Email - Lois H. Gresh

Perugia, Italy Science Festival, September 2006 -- The Festival graciously invited me to be a Science Writer Guest of Honor this year.

I'm preparing a one-hour presentation about The Science of Superheroes, published in Italy as Superman versus Newton. Approximately 20,000 people attend this 10-day Science Festival.


The Ultimate Eragon Guide, available October 1, 2006 -- Just nominated for the American Library Association's Top Ten Teen Books of 2006 Award. I'm thrilled and delighted!


The Science of James Bond, available October/November, 2006 -- This book will be a featured hardcover release for the Xmas 2006 season from the Scientific American Book Club and the Science Fiction Book Club.

 

Check out my reviews of science fiction and fantasy novels at www.scifiweekly.com, the official website of the science fiction cable channel. Highly recommended are Jane Lindskold's Child of a Rainless Year and Kit Reed's Dogs of Truth.

As always, please enjoy the Famous Shrieking Oinky page.

 
October 1, 2006
(St. Martin's Press)
Young Adult
Dragons, Magic, Elves, and More
December 2005
(Avalon)
Adult Pop Science
Mecha, Robots, AI, Space Colonies, Virtual Reality, and More
2006
(St. Martin's Press)
Dust, Dark Matter, Dark Energy, Angels, God, Witches, Daemons, Parallel Worlds, Hell, the Afterlife, and WEIRD SCIENCE
2006
(St. Martin's Press)
Young Adult
Boggarts Gone Wild!
   
 

December 2004
(St. Martin's Press)
Young Adult
More than 65,000 copies sold in hardcover!
Weird reptiles, killer leeches, evil eyes, the laws about marriage between evil guardian Counts and their children...and More!

December 2004
(John Wiley & Sons)
Adult Pop Science
Brainiac, Lex Luthor, The Vulture, The Lizard, Doctor Octopus, Poison Ivy, Magneto, Grodd the Evil Super Gorilla, and More
December 2002
(John Wiley & Sons)
Adult Pop Science
Featured by the Science Fiction Book Club, Jan 2003
Superman, Batman, The Flash, Hulk, Aquaman and Submariner, Spiderman, Green Lantern, Ant Man, and More
December 1999
(Del Rey)
Technothriller - Novel
Received excellent reviews in the New York Times Book Review, the New York Review of Science Fiction, and Publisher's Weekly, among others
On the Nebula ballot for best novel of the year
 
   
 
2001
(ECW)
Young Adult Novel
2001
(ECW)
Young Adult Novel
2001
(ECW)
Young Adult Novel
2000
(St. Martin's Press)
Power Up, Dude!
 
  Reserved for
the Supernatural Science of Stephen King
 
 
2001
(ECW)
Science Fiction and Pop Science
2000
(Harper/Basic Books)
The Holodeck, Data, the Borg, and More
2006
(John Wiley & Sons)
Analysis of EVERYTHING SCIENCE and EVERYTHING TECHNO in Bond
2007
(John Wiley & Sons)
 
  Reserved for
Untitled Children's Book (St. Martin's Press, 2006)
       
           
  General Information

My books have been featured in USA Today, New York Times Book Review, Publishers Weekly, Kirkus Reviews, U.S. News and World Report, Official U.S. Playstation Magazine, Physics Today, National Geographic, San Francisco Chronicle, New Scientist, and many others.

I've had the honor of being on National Public Radio (NPR), as well as The Discovery Channel and Fox National News. I've also appeared on Canadian national cable many times, as well as Irish radio and the BBC.

My children's fiction has been endorsed by the Voice of Youth Advocates, School Library Journal, and Today's Librarian. In 2002, the American Library Association featured my Chuck Farris children's novels at its annual conference.

Some of my work--Digital Pistil short story and Science of Superheroes book--is required reading at numerous universities. My books have been translated into many languages: Japanese, Spanish, German, Italian, Portuguese, French, Thai, Korean, etc.

The Science Fiction Book Club featured The Science of Superheroes, and in general, my books have been featured by the Scientific American Book Club, Library of Science Book Club, and others.

   
           
  The Science of Superheroes

"Fantastically hilarious" says Diamond Galleries SCOOP magazine, Nov 1, 2002

"---the book should go down well with the comics' teenage readers: the writing is an accessible style and the authors skillfully manage the difficult gear-shift between describing the heroes and discussing the science."
--New Scientist, October 23-24

"What seemed impossible just sixty years ago during the Golden Age of Comics, now appears increasingly plausible. The Science of Superheroes serves as an entertaining and informative guide to comic book wonders bound to come."
--Julius Schwartz, Editor Emeritus, DC Comics

"I found this book to be a hoot from beginning to end. Ms. Gresh and Mr. Weinberg must have spent some time in institutions for the deranged, because well-balanced minds could not have conceived of this project. But thank God for their derangement, for they have produced a package of pure fun from first page to last. If, like me, you admire superheroes from a distance, or if you are a hardcore fan of them, you will enjoy this book as surely as you would enjoy waking one morning to discover that you are invincible, able to fly, and in possession of a totally cool costume behind which to hide your true identity."
--Dean Koontz, from the Introduction

   
           
  The Termination Node

"[A] breathless computer-driven technothriller."
--The New York Times Book Review

"An exciting plot that boasts enough authentic high-tech detail to make the criminal possibilities of electronic finance seem very real, and just a few mouse clicks away."
--Publishers Weekly

"Well-worn, breathless Net-scapade of feisty, socially challenged computer adepts."
--Kirkus Reviews

"One step removed from Tom Clancy, one step closer than William Gibson, The Termination Node is a cyberthriller about reality just waiting to happen.
--Kevin J. Anderson, New York Times Best-Selling Author

"The Termination Node is a frightening and exhilarating cautionary tale that rips along like ASCII through a T-1 line."
--F. Paul Wilson, New York Times Best-Selling Author

   
           
  Chuck Farris and the Tower of Darkness

"Quite a revolutionary book indeed! The book that I am talking about, entitled Chuck Farris and the Tower of Darkness, is a revolutionary book, to say the least. That is because this is the first book ever that is written about a video game system and a person's experiences with it. The console is the PS2, so they picked the right one. This book is written by the Mother/Son writing team of Danny and Lois Gresh. Lois has been nominated for many awards as a si-fi author, while Danny is a 6th grader who plays a lot of video games.

" As you can probably tell from the book's title, it centers around a boy named Chuck Farris, who is immersed in his PS2, and the games Dynasty Warriors 2, SSX, Summoner, Tekken Tag Tournament, and Ridge Racer V. The powers that the characters in these games have go into Chuck, and he becomes one hell of a super hero.

" Without going into too much detail about the book, I will say that it is a well written book, and a very good effort for a first time genre. If you really like games, and like action/adventure novels aimed towards the teenage group, then definitely pick this up. There are a few more books coming out in this series, which I expect to be much like this one. So, if you order this and like it, then definitely order the next few!"
--Chris Ludlow, Video Game Nation

"Don't let the title fool you. This book is much more than a cheesy advertisement for a video-game system, although Playstation adventures do have a dominant role. Lois Gresh, nominated for the Nebula and Bram Stoker awards, and her 12-year-old son have fashioned an interesting and cautionary tale about what can happen when your wishes come true. The book's hero has a fairly normal existence, but constantly playing video games helps him forget his life of poverty and threats from bullies. The games also keep him from resenting the comfortable home environment of his best friend. Farris takes on the special powers of his favorite video characters, only to find it causes more problems as he breaks things and gets his friends in trouble with his strange behavior. As an added appeal to young readers, Danny includes some basic tips for winning at the video games involved in the story. A well-written fantasy that aims for the tastes of the modern American boy."
--Today's Librarian, April 2001

"Chuck Farris is a typical eighth grader. He loves to play video games, he is good at sports, and he hates school. Chuck discovers that his new PlayStation2 game, Dynasty Warriors, has some strange effects on him. He begins to know more than he should about ancient Chinese history, and then stranger things begin to happen at school. Soon Chuck and his friend, Josh, are in serious trouble as the real world and Chuck’s video game world begin to blend. Troubles beset Chuck on every side when the school bully, Digger, also finds his way into the video game world. Then the battle is on. Can Chuck learn to master his growing superpowers in time to save both the real world and the PlayStation2 game world? Will Digger win? Will Josh and Chuck be trapped forever?

"The first in a series of PlayStation2 novels written by a mother-son team, this book is a combination of fantasy story and game hint book, perfect for luring in reluctant boy readers. Written on an easy-to-read level, it will catch them up in the premise of the game world being stronger than reality...a fun story with enough twists to keep the reader engaged. The only flaw is that in using real video games, the book might become dated as these games fade from popularity, but it is a recommended purchase where easier reading material for boys is needed."
--Gillian Wiseman, Voice of Youth Advocates, October 2001

   
 

Page updated 07/27/2007