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Latest News
June, 2009: I'm currently writing a couple of novels and will have more news to report very soon. |
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Short Bio Lois H. Gresh is the New York Times Best-Selling Author of 15 pop science/culture books and 4 science fiction novels from John Wiley & Sons, Random House, and St. Martin's Press. Her books (The Termination Node, The Science of Superheroes, The Science of James Bond, The Twilight Companion, etc.) have been translated into many languages and are in print worldwide: Italy, Japan, Spain, Russia, Germany, Portugal, France, Brazil, Thailand, Korea, China, Estonia, England, Canada/French, Finland, Poland, Czech, etc. In addition, they are often featured in the New York Times Book Review, USA Today, Entertainment Weekly, Science News, National Geographic, Physics Today, New Scientist, and US News and World Report, as well as by National Public Radio, the BBC, Fox national news, the History Channel, and many other television and radio programs. Lois' teen novels have been endorsed by the American Library Association and the Voice of Youth Advocates. She has been nominated for national fiction awards six times. |
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Writing Credits - Partial List Author of the following books:
Author of dozens of published short stories Highlights
Some of the Book Covers
Partial List of Short Stories
Partial List of Stories:
A Partial List of Reviews THE TERMINATION NODE "[A] breathless computer-driven technothriller." "An exciting plot that boasts enough authentic high-tech detail to make the criminal possibilities of electronic finance seem very real, and just a few mouse clicks away." "Breathless Net-scapade of feisty, socially challenged computer adepts." "One step removed from Tom Clancy, one step closer than William Gibson, The Termination Node is a cyberthriller about reality just waiting to happen." "The Termination Node is a frightening and exhilarating cautionary tale that rips along like ASCII through a T-1 line." "An early warning of 21st century crime and terrorism ... an intelligent book ... Refreshing and frightening ... Gresh and Weinberg have done their homework ...The technology they describe will inevitably arrive." CHUCK FARRIS AND THE TOWER OF DARKNESS
"Don't let the title fool you. This book is much more than a cheesy advertisement for a video-game system, although Playstation adventures do have a dominant role. Lois Gresh, nominated for the Nebula and Bram Stoker awards, and her 12-year-old son have fashioned an interesting and cautionary tale about what can happen when your wishes come true. The book's hero has a fairly normal existence, but constantly playing video games helps him forget his life of poverty and threats from bullies. The games also keep him from resenting the comfortable home environment of his best friend. Farris takes on the special powers of his favorite video characters, only to find it causes more problems as he breaks things and gets his friends in trouble with his strange behavior. As an added appeal to young readers, Danny includes some basic tips for winning at the video games involved in the story. A well-written fantasy that aims for the tastes of the modern American boy." "Chuck Farris is a typical eighth grader. He loves to play video games, he is good at sports, and he hates school. Chuck discovers that his new PlayStation2 game, Dynasty Warriors, has some strange effects on him. He begins to know more than he should about ancient Chinese history, and then stranger things begin to happen at school. Soon Chuck and his friend, Josh, are in serious trouble as the real world and Chuck's video game world begin to blend. Troubles beset Chuck on every side when the school bully, Digger, also finds his way into the video game world. Then the battle is on. Can Chuck learn to master his growing superpowers in time to save both the real world and the PlayStation2 game world? Will Digger win? Will Josh and Chuck be trapped forever?
The first in a series of PlayStation2 novels written by a mother-son team, this book is a combination of fantasy story and game hint book, perfect for luring in reluctant boy readers. Written on an easy-to-read level, it will catch them up in the premise of the game world being stronger than reality ... a fun story with enough twists to keep the reader engaged. The only flaw is that in using real video games, the book might become dated as these games fade from popularity, but it is a recommended purchase where easier reading material for boys is needed." "Quite a revolutionary book indeed! The book that I am talking about, entitled Chuck Farris and the Tower of Darkness, is a revolutionary book, to say the least. That is because this is the first book ever that is written about a video game system and a person's experiences with it. The console is the PS2, so they picked the right one. This book is written by the mother/son writing team of Danny and Lois Gresh. Lois has been nominated for many awards as an SF author, while Danny is a 6th grader who plays a lot of video games.
As you can probably tell from the book's title, it centers around a boy named Chuck Farris, who is immersed in his PS2, and the games Dynasty Warriors 2, SSX, Summoner, Tekken Tag Tournament, and Ridge Racer V. The powers that the characters in these games have go into Chuck, and he becomes one hell of a superhero.
Without going into too much detail about the book, I will say that it is a well written book, and a very good effort for a first time genre. If you really like games, and like action/adventure novels aimed towards the teenage group, then definitely pick this up. There are a few more books coming out in this series, which I expect to be much like this one. So, if you order this and like it, then definitely order the next few!" THE COMPUTERS OF STAR TREK
"For the computer illiterate, the Star Trek savvy and all combinations in between, THE COMPUTERS OF STAR TREK is not only a painless examination of the history and future of computers but a highly entertaining one as well. I recommend it to all who are prepared to address the future not only in fiction but in fact." THE SCIENCE OF SUPERHEROES
"Fantastically hilarious"
"--the book should go down well with the comics' teenage readers: the writing is an accessible style and the authors skillfully manage the difficult gear-shift between describing the heroes and discussing the science."
"What seemed impossible just sixty years ago during the Golden Age of Comics, now appears increasingly plausible. The Science of Superheroes serves as an entertaining and informative guide to comic book wonders bound to come."
"I found this book to be a hoot from beginning to end. Ms. Gresh and Mr. Weinberg must have spent some time in institutions for the deranged, because well-balanced minds could not have conceived of this project. But thank God for their derangement, for they have produced a package of pure fun from first page to last. If, like me, you admire superheroes from a distance, or if you are a hardcore fan of them, you will enjoy this book as surely as you would enjoy waking one morning to discover that you are invincible, able to fly, and in possession of a totally cool costume behind which to hide your true identity."
THE SCIENCE OF JAMES BOND "Everyone knows which secret agent drives a car that turns into a boat at the flick of a switch, leaves fake fingerprints and, of course drinks his martinis shaken, not stirred: Bond. James Bond. Gresh and Weinberg, having surveyed the science of supervillains and superheroes, turn to Bond and all the wonderful toys conjured up for him by Q, as well as the weapons created by his enemies. They explain how 'dirty bombs' work while noting that Goldfinger's plot to contaminate Fort Knox with one wouldn't work, because the radiation would turn gold into liquid mercury. Biological agents were also used by one of Bond's foes. Fortunately, Hugo Drax's Moonraker scheme to destroy humankind with a poison made from orchids was fairy tale stuff. Gresh and Weinberg's book goes up against last year's Death Rays, Jet Packs, Stunts & Supercars by Barry Parker, but they write better and their book is more accessible to Bond fans who've forgotten their high school science. Readers might check out the appendix on the Bond martini first, so they'll have something to sip while enjoying this lively read."
"From the authors of The Science of Supervillains (2004) and The Science of Superheroes (2002) comes this lighthearted examination of the real-world truths behind the fantasy world of 007. Can a tossed bowler hat really decapitate a man? Can a car really fly, or turn into a submarine? Can a simple wristwatch do all the wondrous things Bond's watches have done over the years, from garroting people to detonating bombs to shooting out laser beams? The authors take none of this too seriously: the book is written in the spirit of the Bond films, with a wink and a nod. But there is a wealth of fascinating information here for fans of Fleming's superspy, and some readers might be surprised at just how many of the fictional gadgets were based on, or evolved into, real pieces of hardware."
Email: Lois H. Gresh Page updated: 06/26/2009 |