|STR 1||COR 0||DEF 3||SPD 0||WIS 0||HP 30||CAP 7|
|Card Points Starting 19 / Current 20||RP points Used 20 / Unspent 6|
Scar is my second gaming character. I wanted someone with an attitude. Werewolves are good for that.
The following cards make up the core of the character. Barring special circumstances, like working off the two Flaws, they cannot be changed. However, working off the Flaws are not in the game plan at present.
Boons are granted by Mentors. Anchors can be added by paying character points. Both are permanent for the character, so they cannot be changed once bought. They have the advantage in that they also cannot be drained by a necromancer's Fatigue spell.
All other cards are changeable in between adventures, although the following are a good example of how Scar operates.
Items are anything the character carries around or buys.
Think a rugged, good-looking Mel Gibson who has seen one too many fights and carries their mark on his face.
Sum it all up in one word: attitude. Still, he's smart enough to try and choose his own fights instead of waiting for one to come along.
Scar's a scrapper. He'll fight almost anything, but he'll fight wakana before anything else. Just wait until he gets the Howling Frenzy card.
This character is copyright © 1998 Terry O'Brien. Permission is given to copy and use them for personal use, but not for professional or profit-making use without my prior, informed and written consent.