Roleplaying Characters
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These characters are copyright © 1993-1998 Terry O'Brien. Permission is given to copy and use them for personal use, but not for professional or profit-making use without my prior, informed and written consent. I am also available (pending schedule) to create characters of the following game systems on demand: E-mail me at Terry O'Brien for further details.
Dragonstorm Characters
I've just started getting into Dragonstorm, which is a collectable card game that is also a roleplaying game. (Knowing the artist and designer from my years collecting SF art and working SF art shows helps.)
For convenience, I have separated out the characters into a separate page, here.
Storyteller Characters
Storyteller, Vampire: the Masquerade, Mage: the Ascension, Changeling: the Dreaming, and World of Darkness are all trademarks of White Wolf Game Studios.
Vampire: the Masquerade
These characters were part of the "Halloween Moon" scenario I have run in the past (and may run in the future). I also have run Morgana in an online game. Samantha was to have been my character in a campaign that never got off the ground because no one else showed up for it.
Mage: the Ascension
The following characters are being designed for a future GenCon scenario. I am also looking for a Mage game, so that I can play either Felicia Hardesty or Robert Andrasak, my two favorite characters of this group.
Changeling: the Dreaming
Others in the World of Darkness
Champions
My own characters
The following characters were my own in the last campaign I was a part of.
The characters from the Avatars GenCon event
This event centered around what I called "starseeds", tiny singularities that gave whoever possessed one superhuman powers. They gravitated towards people with dreams, which tended to eliminate outright criminal uses of the powers. The players initially didn't know what powers they possessed until they actually began using them, and were encouraged to come up with their own names. About 10000 of these "starseeds" were released on Earth by powers unknown. The event was named for the central character, Avatar, who was a teleporter from the future, trying to establish her own idyllic future by showing the characters the alternate futures and who would be responsible for causing such a future to come into being. I had considered continuing the campaign the following year but eventually decided against it because I was becoming more interested in other game systems.
These are the development names I assigned to the characters, their powers, and their real-life professions.
- Copycat (power sensing and duplication, shapeshifting; housewife)
- Guardian (force-field projector; Illinois state trooper)
- Olympian (brick; professional wrestler)
- Mentat (mentalist; secretary)
- Mecha-Knight (affinity with electronics and powered armor based on Japanese Animation; video repairman)
- Seraph (angelic flying healer; EMT)
- Superstar (sports-related superhuman abilities and energy projection powers; sport licensing executive)
- Weaponsmaster (martial artist and master of "weapons of opportunity"; martial arts student)
Other characters
Many of these characters were used in many of my GenCon and other convention scenarios. Adaptations were used in one of my friend Rex's Street Scum games as the other villains. Together they were to be part of a proposal for a sourcebook of heroes to Hero, but I never finished it because of a lack of time and interest.
- Avatar
- Blackwolf
- Brightstar
- Cardshark
- Champion
- Crystal
- Cyclotron
- El Brujo, the Mexican Masked Wrestler!
- Firedragon
- Firefall
- Flexstar
- Guardian
- Lightstreak
- MacroMan and MicroMan
- Mass
- Mystery
- Nightshade
- Paladin
- Persuader
- Psyber
- Shadow
- Silver
- Solarr
- The Stellar Knight
- Stormbird
- Tempest
- Vector
Amber
My own characters
- Brigid: a Lady of Amber, now also Crown Princess of a throne of Faerie. (She has a lot of Good Stuff, it seems.) My character in a current campaign that I drive down to attend in Chicago every other weekend. Former superheroine, based on my last Champions character. (Click here for more information on the campaign.)
- Lady Brigid Summerborn: Daugher of Princess Fiona the Wise and a lord of Faerie, squire to Prince Julian the Just. Knight of the Unicorn, Warden of the Forest of Arden. Created for a campaign at Ambercon; Brigid is from Pearl, a Pattern analogue of Amber that is very "bright", almost like Camelot. However, it was merged with six other Pattern analogues; the several and various Patterns were broken and are now forming a new Logrus. Oh, the Unicorn is dead, Dworkan has become a new Serpent of Chaos and wants us to build another Courts, and Pattern analogues of the characters are some of our opponents.
- Damarian: my first Amber character, from the (in)famous GenCon Amber campaign that has been serialized in Amberzine as "Bronwyn's Tale" by Carol Dodd. Most noteable for getting himself into situations that always seem to advance Erick's convoluted plots.
- Morgaine: a self-centered Princess of Chaos of mysterious parentage with stormcloud-black hair and lambent, cat-like green eyes, from a lapsed online game. Enchantress, sorceress, shapeshifter. Based visually on a piece of artwork in my collection: the concept was an attempt to be "something different" for the online game, as everyone else were taking Amberites.
- "Raven" (neé Morgan Ravenswing): a member of a mis-matched group of unknowing descendants of a lost Amber who had linked up with other (NPC) heirs of the family who lived in Tanelorn and who were searching for Amber (and competing against rival family groups.) No one has Pattern: Raven was a Trump Artist with an artifact Trump sketchbook, and Amber Devoté, just in case we did find Amber. The campaign collapsed when the GM and several of the other players moved out of town.
- Rayesha: a Romany (gypsy) sorceress and enchantress. My (proposed) second character in the campaign that I drive down to attend in Chicago every other weekend. (Click here for more information
on the campaign.) Based on a lovely piece of artwork I found on the 'Net: the character was holding a set of cards, and, knowing how much they are involved in the Amber game, it was only natural to create a character from the artwork. (Artwork seemingly influences a lot of my character creation.)
- Turlough: a smith-mage, enchanter and sorcerer. Son of Fiona but looks more like a child of Gérard. Has a shapeshifting weapon and a shapeshifting mount. Used primarily for crossover events.
Trumps Wild scenario characters
Trumps Wild is a scenario I have run at GenCon and Ambercon: it involves a fourth Pattern of Fire, to complete the Elemental Patterns of Earth (Castle Amber), Water (Rebma), and Air (Tir-na N'ogth) that surround the Primal Pattern in a tetrahedron. The players had to locate the fourth Pattern in the Grove of the Unicorn and unite all four Patterns and the Primal Pattern, which would allow Dworkin to use the power to contain a creature of the Abyss that fed on reality: their keys were Trumps of the Aces of the particular suits related to the four elements: Pentacles to Earth, Cups to Water, Swords to Air and Wands to Fire. Plus the final Pattern had to be defended against a mistaken priest of the Unicorn who thought the whole affair was a desecration of a sacred sighting of the Unicorn: the priest was a fanatical son of Dalt.
- Alberich: son of Gérard and a circus acrobat.
- Brigid: red-headed Amberite, possibly the daughter of Brand. Shapeshifter.
- Diana: daughter of Random. Believer in the sacredness of the Unicorn and worships the Elders as the originators of the legends of the Greek Gods.
- John: son of Dierdre and a master strategist and tactician.
- Kora: lady of Chaos; shapeshifter, sorceress.
- Michael: dreamer, mystic, Trump artist; son of Bleys.
Kult
Castle Falkenstein
Over the Edge
Everway
- Firesong: wandering bard, troubador, and Spherewalker.
Nexus
- Hecate: dimensional traveler once worshiped as a diety, now without worshipers and trying to make a comeback.
- Stalker: interdimensional bounty-hunter; brings 'em back alive or half off the asking price. Unless the price is to bring 'em back dead. Once a Wild West bounty hunter, he easily made the transition to Nexus where his manhunting (now thinghunting) skills were put to use almost immediately.
The Whispering Vault
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Copyright © 1995-1997 Terry O'Brien {terryo'brien@sff.net}