Samantha Grey


Name: Samantha Grey
Nature: Care-Giver
Demeanor: Confidant
Clan: Tremere
Generation: 10th
Concept: Spirit Medium
Attributes
Physical Social Mental
Strength 1 Charisma 3 Perception (Intuitive) 4

Dexterity 3 Manipulation 3 Intelligence 3

Stamina 2 Appearance 3 Wits 3

Abilities
Talents Skills Knowledges
Alertness

2

Drive

1

Astrology

3

Empathy

3

Hypnotism

3

Computer

2

Fortune Telling

2

Sleight-of-Hand

3

Investigation

1

Subterfuge

3

Linguistics (German, Latin)

2

Occult

3

Spirit Lore

3

Advantages
Disciplines Backgrounds Virtues
Auspex

4

Fame

1

Conscience 3
Generation

3

Self-Control

4

Resources

2

Courage

3

Other
Merits Flaws Characteristics
Medium

2

Dark Secret

1

Humanity

7

Nightmares

1

Willpower

3

Blood Pool (total/per turn)

13/1


Concept: Tremere spiritualist and medium

Description: Samantha Grey is above average in height and slender but attractively built. She has long shining brown hair, surrounding a handsome oval face with wide, intelligent brown eyes. Otherwise her most striking feature is her long, slender, sensitive hands and fingers. She has a calm, quiet, clear alto voice, spoken with a faint British accent.

When consulting she dresses to meet the expectations of her clients, drawing on her resemblance to the actress Jane Seymour and dressing like her fortune-telling character Solitaire from the movie Live and Let Die, wearing long green silk gowns with golden embroidery, with her hair pulled back and her face made up to have a faintly Oriental appearance. The only jewelry she wears are two large fire opal rings, one on each hand, antique gold pendant earrings, and a gold pendant in the shape of a vaguely-mystical symbol, hanging around her neck on a gold chain.

Otherwise, in public Samantha wears modern jackets and skirts in black satin with ruffled red silk blouses, while in private she prefers to wear the familiar Victorian-era clothing of her youth: long jackets and skirts in black or wine-red satin and ruffled white silk blouses. Her jewelry is a collection of cameo pins (which she wears at her throat) in jet or ruby, often depicting vaguely disturbing sexual or violent scenes, and ornate silver rings with settings of ruby and jet on every finger. Her favorite ring is of the Orobouros worm which she always wears on her right little finger.

Prelude: Samantha's Journal: July 27th: I do not recognize this stranger, yet he seems very familiar with me and the troubles I am having with my Gift. He says that he can assist me in disciplining it. His aura was strangely pale yet it told me that he believed what he told me. He said that he would return this evening to begin my training if I so desired, and I do.

Samantha Grey always had the Gift, the power to touch objects and know their owners, to read the auras of the people the met, but it was never reliable or constant. She naturally became a Spiritualist during its hey-days in Britain in the 1890s, sometimes forced to use the sleights and tricks the others used as a matter of course when her own powers would capriciously fail her.

One night a stranger approached her, speaking knowledgeably of her powers and her problems, and offered to aid her. She readily agreed, seeing in his aura that he spoke the truth. He did not speak the whole truth, however, since the way he had of training her was to make her a vampire.

After her Embrace, however, Samantha found that the stranger did indeed speak the truth. Her Gift of psychometry easily translated into the Kindred Auspex Discipline, and she was taken to Vienna and trained by the Tremere to the fullest use of her gift. The clan was surprised to discover her other gifts, of being able to sense and sometimes communicate with the spirit world. She assisted the clan in several investigations into the realm of spirits and she gained great knowledge of the subject.

But after several decades she began to tire of the sterile research as her desire to help those troubled by spirits eventually became too strong for her to resist. She and the stranger who Embraced her, whom she knew by many names but never his given one, left the Chantry in Vienna just after the Second World War to come to America. There they travelled between Chantries, familiarizing themselves with the latest inquiries and passing on the fruits of their own investigations into the spirit world.

One night in 1980, a night she has little clear recollection of, she and her mentor were attacked. By whom she cannot remember; she suspects mages, but cannot know for sure. She suspects (and fears) that the hunters traced her Mentor through her. All she knows is that she ran, ran until almost dawn, then holed up in a deserted building through the day. When she returned to the site of the attack the next night, all she found was the burnt patch of ground which had been the pyre of her mentor.

In pain, she returned to the Chantry to report the death of her mentor. She also asked for time to cope with the death, and to embark on her mission alone. Shortly thereafter, with the Clan's blessing, she bought a small house on the edge of town (click here to see read her Haven's description) and set up her present psychic consultation practice.

Personality: Samantha's knowledge of and experiences in the spirit world have made her aware of the dangers people (mortals and Kindred) face in confronting or dealing with that world. Her empathic nature has led her to champion those confronted with such dangers. She now uses her private psychic consulting practice to discover and to aid those in need.

She will Feed when she can on the people who come to her privately; in the security of her private office she can often induce a forgetful trance or otherwise persuade the individual to carefully spill some blood as a purported `payment' to the spirit world. If necessary, she will drive herself into town and go `bar-hopping', using her looks and charms to feed easily and peacefully.

Backgrounds: Samantha has a small measure of fame and respect in the community as a medium and spiritualist. She has a small but certain income from this business. Finally, she is 10th Generation.

Merits / Flaws: Samantha is particularly sensitive to spirits and can communicate with them on occassion. Her nightmares stem from her dark secret, her fear that her mistake led to her Mentor's death and that the Tremere clan will blame and punish her for that act:

Clan Weakness: Samantha was presented to the Council that rules the Tremere and has drunk from their combined Vitæ, and so is one-third from being Blood Bonded to them.

Possessions:Small caliber automatic; spare clips of lead and silver ammunition; wallet with drivers license and gun owner's permit; notebook computer with fax modem and astrological prediction and word processing software; crystal pendant.

Roleplaying Tips: Samantha has the traditional British reserve and character. She is also possessed by a Victorian moral standard that would be called "quaint"; she is definitely a liberated lady of her time and treats everyone with careful courtesy.



Copyright © 1998 Terry O'Brien {dragonmage@sprynet}