βEHEMOTH,
Book 1: β-Max
βEHEMOTH,
Book 2: Seppuku
Peter Watts
Tor, 300 pages and 303 pages, respectively
Order
Book 1
Order
Book 2
Apparently, large chain bookstores are growing increasingly
reluctant to stock fat hardcovers by lesser-known and debut authors,
especially
if the books cost more than $25. Some publishers seem to be addressing
this
issue by keeping their prices down; others, Tor among them, are
dividing larger
books into halves or thirds and releasing them separately--as with
Peter
Watts’s βehemoth,
really the final installment of his Rifters trilogy, but
published in two
volumes. Sometimes such partition doesn’t serve the author well (I also
think
it remains to be seen whether readers will be willing to pay more than
once for
what’s really a single book), and on finishing Volume 1 of βehemoth, that was
my initial impression. Now that I’ve read both volumes, I’m less sure.
Unlike
some divided books, βehemoth
splits fairly naturally into two halves (a split Watts emphasizes with
a
stylistic device, using present tense for the ocean sequences that make
up most
of Book 1, and past tense for the scenes on land that are the bulk of
Book 2)--and
though this interferes with what’s clearly a carefully constructed arc
of
tension, the division doesn’t seem totally arbitrary. Nevertheless, the
author intended
it to be a single novel, a point he makes very clear in his Author’s
Notes, so that’s
how I will review it.
βehemoth
opens five years after rifter Lenie Clarke, in an apocalyptic act of
vengeance,
seeded the deadly microbe βehemoth
across a North America already reeling from
out-of-control disease and environmental collapse. No living thing has
any
defense against βehemoth,
and the entire biosphere is
dying. Elsewhere in the world, governments frantically try to stave off
contamination,
and wage a losing battle against the destructive cult of the Meltdown
Madonna, a
dark mythos spawned by Lenie’s Typhoid Mary-like odyssey. CSIRA,
the
rapid-response agency whose task it was to confront and contain the
endlessly multiplying
crises of a pre-βehemoth
world, is still active, though it can really only delay the inevitable.
Its
last outpost in N’Am is manned by Achilles Desjardins: best of the
‘lawbreakers,
heroic fighter of a rearguard action on a doomed continent--and also,
unknown
to his superiors, a monster, a sexual sadist and psychopath, whose
involuntary release from the neurochemical restraints that once
prevented him
from acting on his desires has allowed him to indulge them to the full.
Deep beneath the surface of the Atlantic
Ocean,
a secret underwater habitat called Atlantis provides refuge for a cadre
of the powerful
corporate executives whose greed, as much as Lenie’s anger, brought
about the
destruction of the world. To Atlantis also have come the last of the
rifters,
their engineered bodies perfectly designed for life in this most
hostile of
environments--including Lenie, now tormented by remorse, and Ken Lubin,
the
assassin who hunted her across N’Am and has become her friend (if a
relationship between two such damaged souls can be called friendship).
The
corpses fear the rifters, who are a constant reminder of their
vulnerability, and
the rifters hate the corpses, who created and exploited them--two rival
tribes,
bound in uneasy symbiosis by their mutual confinement to the ocean
floor.
This brittle peace is about to be shattered.
Atlantis’s
builders sited it in an area thought to be clean of βehemoth
contamination, but a rifter’s near-fatal
encounter with a freakishly mutated leviathan reveals the microbe’s
presence--a
new strain, even more deadly than the original, which they christen β-max.
The rifters’ paranoia flares--are the corpses
trying to get rid of them once and for all? Amid the rising tension,
Lenie and
Ken make an even more terrible discovery: β-max
may indeed have been deliberately seeded, but not
by the corpses. Someone back in N’Am has discovered Atlantis, and is
trying to destroy it. For the
first
time in five years, Lenie and Ken must leave the ocean for the dying
mainland, in
a race to find their enemy before their enemy can eliminate them.
Like its predecessors, βehemoth
is a taut thriller fueled by
cutting-edge scientific speculation, whose fast-moving plot doesn’t
neglect the
subtleties of character. Watts presents a world that is recognizably
our own,
yet as alien as a distant planet: the microbe-ravaged
mainland, where human beings
have withdrawn into shielded towns and cities whose protection is only
a
temporary stopgap (Ken and Lenie’s approach to Achilles’s
fortresslike
headquarters, looming like the tower of Isengard amid a trashed urban
landscape, is especially memorable), and an intensely atmospheric
evocation of
the claustrophic ocean depths, where the rifters, living out their
aimless
post-apocalypse existence, are ever-so-slowly devolving toward the
level of the
ocean creatures whose harsh environment they’ve been engineered to
share. It’s
a profoundly dystopian vision,
plumbing the blackest depths of the human psyche (especially the
gruesome
segments from Achilles Desjardins’s viewpoint) and the ultimate
extremities of environmental
disaster, with little room for hope on either front.
Watts continues to
explore themes
raised in previous volumes, especially the scientific hubris that, as
much as Lenie’s
deadly odyssey, is responsible for the world’s destruction. In βehemoth, we learn
precisely how this arrogance, allied with coprorate greed, planted the
seeds of
disaster. There’s also the Frankenstein-like relationship
between
the rifters, deeply damaged individuals injured further by those who
engineered
them beyond humanity, and the corpses, the rifters' abusers and
creators.
Between
Lenie and Pat Rowan, the corpses’ leader, this tension has been
transmuted into
a fragile bond, with each recognizing the other’s terrible burden of
guilt. For
the rest, the fear and hatred are only dormant, ready to wake at the
smallest
of misunderstandings. The process by which this occurs, and the
violent, inevitable
results, spur the main action of the novel’s first half.
Questions of guilt and conscience dominate
the second half, when
Ken and Lenie return to dry land. Such questions have run throughout
the
series, with its cynical portrayal of the tyranny of the greater good
(which
can sometimes be achieved only through the commission of atrocity), and
its
acute examination of the meaning of moral responsibility, when
conscience is a
product of altered brain chemistry. Here they’re presented through a
trinity of
characters: Achille Desjardins, who didn’t choose the neurochemical
freedom
that released his psychopathy, and therefore believes he isn’t morally
accountable
for his hideous behavior; Ken Lubin, a sociopath similarly released,
who, in
full awareness that he owns neither conscience nor the ability for
guilt,
chooses to “play by the rules,” behaving as if he possessed both; and
Lenie
Clarke, whose conscience is fully functional and who is profoundly
driven
by
remorse and the desire to atone. The actions and interactions of these
three compose
a complex morality play--and also demonstrate the impossibility of
reducing
human behavior to its chemical components, even though all human
behavior is
based in brain chemistry. “Some
readers may wonder if I have trouble distinguishing between personality
and
neurochemistry,” Watts comments a
little
ruefully in the Notes and References section at the end of the book. I
think he makes the distinction very clear.
This is the most memorable SF I’ve read so
far this year-- absorbing,
thought-provoking, and above all intelligent. It’s a terrific
conclusion to a
notable series.
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