New York Blues
Eric Brown Gollancz, 240 pages
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The second installment of Eric Brown’s Virex Trilogy, set in a near-future
North America catastrophically altered by nuclear disaster and climate change,
finds private eye Hal Halliday in sole possession of the detective agency
he ran with partner Barney Kluger (murdered in the first volume). In
the six months since Barney’s death, a lot has changed. Hal hasn’t
been working much; his live-in girlfriend Kim has dumped him, and Casey,
a street waif he took in at the end of Book 1, has moved in on a permanent
basis. VR technology (just getting off the ground in the previous book)
is well on the way to becoming ubiquitous, with VR parlors springing up everywhere
and VR addiction becoming more and more common. Other far-out gadgets
have become routine--such as the chu, a holographic mask that allows the
user to project someone else’s face atop his or her own.
One monsoon-rainy night, beautiful actress Vanessa Artois makes the trek
up to Hal’s grotty second-floor office-cum-apartment. She wants Hal
to find her kid sister, Canada, who vanished several days ago. But
as Vanessa is laying out the facts of Canada’s disappearance, a deadly beam
of laser fire lances through the open window, missing her by millimeters.
Apparently Canada isn’t the only one in trouble--though Vanessa has no more
idea of who might want to kill her than she does of where her sister might
have gone.
Now working a double case, Hal orders Vanessa into hiding, and sets out to
trace Canada. Her trail leads him to the VR sex zones, imaginary erotic
paradises where people can indulge their appetites without risking their
bodies. Canada, it seems, had a life her sister didn’t know about,
and Hal begins to fear she may have become a victim of a VR predator called
Big Ed. Meanwhile, Sergio Mantoni, owner of Mantoni Entertainments
and king of the emerging VR business, seeks to create a perfect VR replica
of his murdered lover; and a ragtag band of revolutionaries known as
Virex wage a secret war of sabotage on the big VR companies, convinced that
the perfect escapism of VR is a socially corrupting force. It’s at
the place where all these different agendas intersect that Hal’s answers
lie--and to find them he’ll have to risk not just his life, but the lives
of those he cares about.
New York Blues is more action-focused than its predecessor, New York Nights, and
follows a more straightforward mystery storyline. If this results a
certain loss of depth (the previous novel was as much concerned with a finely-nuanced
exploration of the inner lives and alternative lifestyles of its protagonists
as with the mystery), it also makes for a better-structured plot, without
the over-reliance on coincidence that marred the first book. Brown
pays conscious homage to American detective fiction, with a full complement
of noir elements--a disillusioned gumshoe with a softer side, a gorgeous
dame in distress, a powerful and devious villain, a decadent underworld,
a gritty urban setting--that are subtly transformed by their SF frame:
the grit a product of ecological disaster, the decadence existing principally
in the imaginary realms of VR, and the villain, Mantoni, employing not goons
and gunsels but augmented animal assassins and the infinite illusions of
virtual reality. Isolated on his symbolically-named artificial island
of Laputa, employing VR trickery to confound his enemies and ensnare his
victims, Mantoni resembles a wizard in his secret realm, the mysteries of
which can only be penetrated through arduous quest.
Brown’s vivid near-future New York, lashed by the rains of climate change
and teeming with refugees, draws on the conventions of cyberpunk but doesn’t
feel derivative. Characterization is also a strength: the hopes
and fears and imperfections of the main players are precisely delineated
(especially Hal’s believable mix of toughness and introspection), and even
minor characters are interesting. I’m still puzzled by Virex;
it plays a bigger part in New York Blues than in the previous novel,
where it barely appeared at all, but it remains oddly peripheral to the action
of something called the Virex Trilogy. Still, the issues with
which Virex is concerned--the corrupting influence of VR, the potential it
offers for corporate manipulation and control--are central to the storyline.
Perhaps Virex will play a larger part in the final installment.
Those who’ve read the previous novel will certainly appreciate recurring
characters and themes, as well as Brown’s portrayal of the ongoing development
of VR; but New York Blues works well on its own terms, and can easily be read as a stand-alone. Copyright © 2002 Victoria Strauss
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