The Wayfarer Redemption
Book 1: Battleaxe
Sara Douglass
Tor, 433 pages
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This book marks first US publication for Douglass, one of Australia's most popular fantasy authors.
More than a millenium ago, in the land of Tencendor, three races lived in harmony: human beings, the winged mountain-dwelling
Icarii, and the Avar, a people wise in the ways of the forests and the earth. But then a new faith rose up among
the humans, the Way of the Plough, which taught that mountains and woodlands and other wild places were evil, and
must be either avoided or subdued. Led by the Seneschal, the religious leadership of the Way of the Plough, humans
ruthlessly drove the Icarii and the Avar into exile. Over the centuries these races passed into legend, known collectively
as the Forbidden.
Of that ancient time, only a prophecy survives, foretelling that one day the races must unite again to combat a
terrible evil. Five immortal, magical Sentinels serve as the prophecy's guardians. For centuries they've walked
the world, waiting for the prophecy to awaken.
Now it seems the time may be at hand. From the north come reports of unusual cold and ice. Gorkenfort, the kingdom's
most northern outpost, suffers devastating attacks from horrifying wraithlike creatures that kill without mercy
and devour the dead. Axis, bastard son of a royal house and leader of the Axe-Wielders, the elite military arm
of the Seneschal, is ordered to march to the aid of the embattled fort. With him goes Faraday, engaged to Borneheld,
Axis's hated half-brother and commander of Gorkenfort. Along the way, Axis and Faraday fall secretly in love. Strange
supernatural events shatter their beliefs about the history of their land, and draw from them unsuspected talents
and abilities. Each, it becomes apparent, has a vital part to play in the unfolding prophecy. But there's much
in the prophecy that isn't clear, and time is growing short. Axis and Faraday are faced with terrible choices--and
if either chooses wrongly, all is lost.
The Wayfarer Redemption is competent commercial fantasy. Fans of the mega-epic, as codified by Eddings and
Jordan, will likely find that it hits all the right notes. Douglass doesn't waste time on preliminaries, but plunges
the reader directly into the story; she keeps the action humming throughout the book, with many supernatural encounters
and a good deal of gritty battle action. Infodumps are avoided, and there's little sense of padding. The mystery
of the prophecy opens up believably, and there's enough suspense in Axis's and Faraday's journey of discovery to
keep the reader wondering what will come next.
Anyone hoping for something out-of-the-ordinary, however (as I was, given Douglass's reputation), will be disappointed.
This is fantasy of the most conventional sort. The plot, while ably constructed, is a compendium of the stockest
of stock fantasy elements: the ancient prophecy, the magical guardians, the all-consuming evil, the feared forbidden
races, the bastard prince, the innocent heroine (don't be misled by the cover, on which she appears as a warrior
woman in a see-through outfit), the protagonists waking slowly to their heroic destinies. There's nothing necessarily
wrong with this: there are many authors who employ standard fantasy tropes, and elevate them through exquisite
writing (Patricia McKillip), or subtle characterization (Elizabeth Lynn), or stellar world building (David Drake).
But Douglass's writing, characters, and setting are as conventionalized as her plot, and occasionally, as in the
court scenes and the character of Borneheld and much of the naming, dip dangerously close to cliche. Skillful enough
in the telling, this is a story that never rises to originality.
There's another sense in which The Wayfarer Redemption follows epic conventions: it's very long. Published
as two linked trilogies and a standalone in Australia, it will appear in the US as a single series of seven books.
The next installment, Enchanter, is due in October 2001.
Copyright © 2001 Victoria Strauss
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